《Software Engineering at Google》摘抄(16)

by kevin 18. 十一月 2022 12:27 >

In all of this thinking, we’re assigning special significance to the trunk branch. But of course, “trunk” in your VCS is only the technology default, and an organization can choose different policies on top of that. Perhaps the default branch has been abandoned and all work actually happens on some custom development branch—other than needing to provide a branch name in more operations, there’s nothing inherently broken in that approach; it’s just nonstandard. There’s an (oft-unspoken) truth when discussing version control: the technology is only one part of it for any given organization; there is almost always an equal amount of policy and usage convention on top of that.(在所有这些想法中,我们为主干分支赋予了特殊的意义。但当然,VCS中的 "主干"只是技术默认,一个组织可以在此基础上选择不同的策略。也许默认的分支已经被放弃了,所有的工作实际上都发生在某个自定义的开发分支上——除了需要在更多操作中提供分支名称之外,这种方法没有任何内在的缺陷;它只是非标准的。在讨论版本控制时,有一个(经常不说的)事实:对于任何特定的组织来说,技术只是其中的一部分;几乎总是有同等数量的策略和使用约定在上面。)

There are several deeper ideas and policies implicit in our One-Version Rule; foremost among them: development branches should be minimal, or at best be very short lived. This follows from a lot of published work over the past 20 years, from Agile processes to DORA research results on trunk-based development and even Phoenix Project[^12] lessons on “reducing work-in-progress.” When we include the idea of pending work as akin to a dev branch, this further reinforces that work should be done in small increments against trunk, committed regularly.(在我们的 "一个版本规则"中隐含着几个更深层次的想法和策略;其中最重要的是:开发分支应该是最小的,或者最多只能是很短的时间。这来自于过去20年里发表的大量工作,从敏捷过程到基于主干的开发的DORA研究成果,甚至凤凰计划关于 "减少进行中的工作"的教训。当我们把待完成的工作看作是类似于开发分支的想法时,这就进一步强化了工作应该针对主干,定期提交,以小的增量完成。)

Choice leads to costs here. We highly endorse the One-Version Rule presented here: developers within an organization must not have a choice where to commit, or which version of an existing component to depend upon. There are few policies we’re aware of that can have such an impact on the organization: although it might be annoying for individual developers, in the aggregate, the end result is far better.(选择带来了成本。我们高度赞同这里提出的 "单一版本规则":组织内的开发者不能选择提交到哪里,或者选择依赖现有组件的哪个版本。据我们所知,很少有策略能对组织产生如此大的影响:尽管这对个别开发者来说可能很烦人,但从总体上看,最终结果要好得多。)

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